archipelago/yamls/archipelathon/PuzzlerMario64.yaml

250 lines
7.4 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerMario64
# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Mario 64 Template
game: Super Mario 64
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Super Mario 64:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
completion_type:
# Set goal for game completion
last_bowser_stage: 50
all_bowser_stages: 0
# Logic Options
area_rando:
# Randomize Entrances
'off': 50
courses_only: 0
courses_and_secrets_separate: 0
courses_and_secrets: 0
buddy_checks:
# Bob-omb Buddies are checks, Cannon Unlocks are items
'false': 50
'true': 0
exclamation_boxes:
# Include 1Up Exclamation Boxes during randomization.
# Adds 29 locations to the pool.
'false': 50
'true': 0
progressive_keys:
# Keys will first grant you access to the Basement, then to the Second Floor
'false': 0
'true': 50
enable_coin_stars:
# Determine logic for 100 Coin Stars.
#
# Off - Removed from pool. You can still collect them, but they don't do anything.
# Optimal for ignoring 100 Coin Stars entirely. Removes 15 locations from the pool.
#
# On - Kept in pool, potentially randomized.
#
# Vanilla - Kept in pool, but NOT randomized.
'off': 50
'on': 0
vanilla: 0
strict_cap_requirements:
# If disabled, Stars that expect special caps may have to be acquired without the caps
'false': 0
'true': 50
strict_cannon_requirements:
# If disabled, Stars that expect cannons may have to be acquired without them.
# Has no effect if Buddy Checks and Move Randomizer are disabled
'false': 0
'true': 50
# Ability Options
enable_move_rando:
# Mario is unable to perform some actions until a corresponding item is picked up.
# This option is incompatible with builds using a 'nomoverando' branch.
# Specific actions to randomize can be specified in the YAML.
'false': 50
'true': 0
move_rando_actions:
# Which actions to randomize when Move Randomizer is enabled
['Triple Jump', 'Long Jump', 'Backflip', 'Side Flip', 'Wall Kick', 'Dive', 'Ground Pound', 'Kick', 'Climb', 'Ledge Grab']
strict_move_requirements:
# If disabled, Stars that expect certain moves may have to be acquired without them. Only makes a difference
# if Move Randomization is enabled
'false': 0
'true': 50
# Star Options
amount_of_stars:
# How many stars exist.
# If there aren't enough locations to hold the given total, the total will be reduced.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 35
# Maximum value is 120
120: 50
random: 0
random-low: 0
random-high: 0
first_bowser_star_door_cost:
# What percent of the total stars are required at the Star Door to Bowser in the Dark World
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 40
7: 50
random: 0
random-low: 0
random-high: 0
basement_star_door_cost:
# What percent of the total stars are required at the Star Door in the Basement
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 50
25: 50
random: 0
random-low: 0
random-high: 0
second_floor_star_door_cost:
# What percent of the total stars are required to access the third floor
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 70
42: 50
random: 0
random-low: 0
random-high: 0
mips1_cost:
# What percent of the total stars are required to spawn MIPS the first time
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 35
12: 50
random: 0
random-low: 0
random-high: 0
mips2_cost:
# What percent of the total stars are required to spawn MIPS the second time.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 70
42: 50
random: 0
random-low: 0
random-high: 0
stars_to_finish:
# What percent of the total stars are required at the infinite stairs
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 90
58: 50
random: 0
random-low: 0
random-high: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]