781 lines
No EOL
22 KiB
YAML
781 lines
No EOL
22 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: VeeloNote
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Banjo-Tooie Template
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game: Banjo-Tooie
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Banjo-Tooie:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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logic_type:
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# Choose your logic difficulty and difficulty of tricks you are expected to perform to reach certain areas.
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# Please be aware that if you plan on randomizing worlds with BK Moves in the pool, you cannot use "intended" logic.
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intended: 0
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easy_tricks: 50
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hard_tricks: 0
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glitches: 0
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victory_condition:
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# Choose the victory condition.
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# HAG1: Unlock the HAG1 fight and defeat Gruntilda.
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# Minigame Hunt: Clear the 14 minigames and the final Canary Mary race in Cloud Cuckcoo Land to collect Mumbo Tokens.
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# Boss Hunt: Defeat the 8 world bosses and collect their Mumbo Tokens.
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# Jinjo Family Rescue: Rescue Jinjo Families to collect their prized Mumbo Tokens.
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# Wonderwing Challenge: Collect all 32 Mumbo Tokens across all boss fights, mini games, and every Jinjo family to gain access to HAG1 and Defeat Grunty. The Ultimate Banjo Tooie experience!!
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# Token Hunt: Mumbo's Tokens are scattered around the world. Help him find them!
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# Boss Hunt + Hag1: Combines Boss Hunt with HAG-1. HAG-1 won't open until the required amount of bosses are defeated.
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hag1: 50
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minigame_hunt: 0
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boss_hunt: 0
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jinjo_family_rescue: 0
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wonderwing_challenge: 0
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token_hunt: 0
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boss_hunt_and_hag1: 0
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open_hag1:
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# HAG 1 boss fight is opened when Cauldron Keep is opened, requiring fewer Jiggies to win.
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'false': 0
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'true': 50
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minigame_hunt_length:
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# How many Mumbo Tokens are needed to clear the Minigame Hunt.
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# Choose a value between 1 and 15.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 15
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14: 50
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random: 0
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random-low: 0
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random-high: 0
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boss_hunt_length:
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# How many Mumbo Tokens are needed to clear the Boss Hunt.
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# Choose a value between 1 and 8.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 8
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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jinjo_family_rescue_length:
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# How many Jinjo families' Mumbo Tokens are needed to clear the Jinjo family rescue.
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# Choose a value between 1 and 9.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 9
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9: 50
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random: 0
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random-low: 0
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random-high: 0
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token_hunt_length:
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# How many Mumbo Tokens of the 15 hidden throughout the world do you need to find.
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# Choose a value between 1 and 15.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 15
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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game_length:
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# Choose how quickly the worlds open.
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# quick: Worlds open at 1, 3, 6, 10, 15, 21, 28, 36, and 44 Jiggys
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# normal: Worlds open at 1, 4, 8, 14, 20, 28, 36, 45, and 55 Jiggys
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# long: Worlds open at 1, 8, 16, 25, 34, 43, 52, 61, and 70 Jiggys
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# custom: You pick when worlds open
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quick: 0
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normal: 50
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long: 0
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custom: 0
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randomize: 0
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custom_worlds:
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# Enter a list of jiggy requirements you want for each world unlock. Max values of each world are: 1,20,30,40,50,60,70,80,90.
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# This option only functions if the World Requirements option is set to custom.
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1,4,8,14,20,28,36,45,55: 50
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randomize_moves:
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# Jamjars' & Roysten's Movelist are randomized.
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'false': 0
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'true': 50
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jamjars_silo_costs:
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# Change how many notes it takes to use Jamjars' move silos. Requires the Banjo-Tooie move list to be randomized.
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vanilla: 0
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randomize: 50
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progressive: 0
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randomize_bk_moves:
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# Banjo-Kazooie's Movelist are randomized.
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# Mcjiggy Special - Talon Trot and Tall Jump are removed from the pool.
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none: 0
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mcjiggy_special: 0
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all: 50
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egg_behaviour:
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# Change the way Eggs work. Randomize Moves and Randomize BK Moves are required.
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start_with_blue_eggs: 0
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random_starting_egg: 50
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progressive_eggs: 0
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simple_random_starting_egg: 0
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progressive_beak_buster:
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# Beak Buster to Bill Drill. Randomize Moves and Randomize BK Moves are required.
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'false': 0
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'true': 50
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progressive_shoes:
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# Stilt Stride to Turbo Trainers to Spring Boots to Claw Climber Boots. Randomize Moves and Randomize BK Moves are required.
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'false': 50
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'true': 0
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progressive_water_training:
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# Basic: Dive to Double Air to Faster Swimming.
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# Advanced: Dive to Sub Aqua Aiming to Talon Torpedo to Double Air to Faster Swimming.
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# Randomize Moves and Randomize BK Moves are required.
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none: 0
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basic: 0
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advanced: 50
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progressive_flight:
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# Flight Pad to Beak Bomb to Airborne Egg Aim. Randomize Moves and Randomize BK Moves are required.
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'false': 0
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'true': 50
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progressive_egg_aiming:
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# Basic: Third Person Egg Shooting to Egg Aim.
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# Advanced: Third Person Egg Shooting to Amaze-O-Gaze to Egg Aim to Breegull Blaster.
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# Randomize Moves and Randomize BK Moves are required.
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none: 50
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basic: 0
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advanced: 0
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progressive_bash_attack:
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# Ground Rat-a-tat Rap to Breegull Bash. Randomize Stop N Swap and Randomize BK Moves are required
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'false': 0
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'true': 50
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randomize_notes:
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# Note Nests are randomized.
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'false': 0
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'true': 50
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randomize_treble:
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# Treble Clefs are randomized.
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'false': 0
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'true': 50
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extra_trebleclefs_count:
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# Convert some 5 notes into Treble Clefs (20 notes). How many notes do you want converted?
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# Be aware that 1 Treble Clef removes four 5 notes and adds three additional Big-O-Pants.
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# Randomize Notes is required.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 21
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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bass_clef_amount:
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# Convert some 5 notes into Bass Clefs (10 notes). How many notes do you want converted?
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# Be aware that 1 Bass Clef removes two 5 notes and adds an additional Big-O-Pants.
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# Randomize Notes is required.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 30
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0: 0
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random: 0
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random-low: 50
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random-high: 0
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randomize_jinjos:
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# Jinjos have fled to other worlds. Other players need to return them home.
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'false': 0
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'true': 50
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randomize_doubloons:
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# Jolly Roger's Doubloons are randomized.
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'false': 0
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'true': 50
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randomize_cheato:
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# Cheato pages are randomized.
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'false': 0
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'true': 50
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cheato_rewards:
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# Cheato rewards you with a cheat and an additional randomized reward.
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# Cheato Pages are set to progression when this setting is enabled.
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'false': 0
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'true': 50
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randomize_honeycombs:
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# Honeycombs are randomized.
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'false': 0
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'true': 50
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honeyb_rewards:
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# Honey B gives you health and an additional randomized reward.
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'false': 0
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'true': 50
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randomize_glowbos:
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# Glowbos are randomized.
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'false': 0
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'true': 50
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randomize_stop_n_swap:
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# Mystery Eggs, their rewards, and the Ice Key are scattered across the MultiWorld.
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'false': 0
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'true': 50
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randomize_dino_roar:
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# Baby T-Rex's Roar is lost across the MultiWorld. Other players need to help him learn to ROAR!
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'false': 0
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'true': 50
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nestsanity:
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# Eggs and feather nests give checks when you collect them for the first time. They behave as regular egg nests after they have been collected.
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'false': 0
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'true': 50
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randomize_signposts:
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# Signposts give items when read.
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'false': 0
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'true': 50
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replace_extra_jiggies:
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# Jiggies over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps.
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# If turned off, you are guranteed exactly 90 jiggies.
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# You can control how likely extra jiggies show up as fillers by extra_jiggies_weight.
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'false': 50
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'true': 0
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replace_extra_notes:
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# Notes over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps.
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# If turned off, you are guranteed exactly 900 notes in total.
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# You can control how likely extra notes show up as fillers by extra_notes_weight.
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'false': 50
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'true': 0
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extra_jiggies_weight:
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# The weight of Jiggies in the filler pool. Requires replace_extra_jiggies.
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# You are guarenteed enough jigges to open all levels. These are extra.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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15: 50
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random: 0
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random-low: 0
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random-high: 0
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extra_notes_weight:
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# The weight of 5 pack notes in the filler pool. Requires randomize_notes and replace_extra_notes.
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# You are guarenteed enough notes to open all jamjars silos. These are extra.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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extra_doubloons_weight:
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# The weight of extra doubloons in the filler pool. Requires randomize_doubloons.
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# You are guarenteed the original 30 doubloons. These are extra.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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egg_nests_weight:
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# The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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feather_nests_weight:
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# The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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15: 50
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random: 0
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random-low: 0
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random-high: 0
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big_o_pants_weight:
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# The weight of Big-O-Pants (nothing) in the filler pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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golden_eggs_weight:
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# The weight of Golden Eggs in the filler pool.
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# You are forced to use Golden Eggs for a minute upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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25: 50
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random: 0
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random-low: 0
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random-high: 0
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trip_trap_weight:
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# The weight of Trip Traps in the filler pool.
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# You trip upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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slip_trap_weight:
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# The weight of Slip Traps in the filler pool.
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# You slip upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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transform_trap_weight:
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# The weight of Transform Traps in the filler pool.
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# A transformation animation upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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squish_trap_weight:
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# The weight of Squish Traps in the filler pool.
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# Stomponadon attempts to squish you upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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15: 50
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random: 0
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random-low: 0
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random-high: 0
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tip_trap_weight:
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# The weight of Tip Traps in the filler pool.
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# You receive a random textbox upon receiving the trap.
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# Requires Max Traps to be nonzero to have an effect
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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max_traps:
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# The maximum possible amount of traps that replace fillers in the pool.
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# Notice that the real number of traps is limited by the number of fillers in the pool, which varies depending on your settings.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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random: 0
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random-low: 0
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random-high: 0
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none: 50 # equivalent to 0
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light: 0 # equivalent to 15
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moderate: 0 # equivalent to 30
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mayhem: 0 # equivalent to 70
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unlimited: 0 # equivalent to 99999
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randomize_stations:
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# Train Stations are randomized.
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'false': 0
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'true': 50
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randomize_chuffy:
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# Chuffy is randomized.
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# Once received, you can call Chuffy at any unlocked station without defeating Old King Coal.
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'false': 0
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'true': 50
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randomize_warp_pads:
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# Warp Pads give checks when tagging them. They can only be used once you receive the corresponding item to use a warp pad.
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'false': 0
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'true': 50
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randomize_silos:
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# Overworld silos give checks when tagging them. They can only be used once you receive the corresponding item to use a silo.
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'false': 0
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'true': 50
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open_silos:
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# Choose how many overworld silos are pre-opened.
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# If you have Randomized Worlds, pre-opened silos are guaranteed to lead to the first world.
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# If you enabled Randomized Worlds with BK Moves randomized, you must have at least 2 silos opened.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 7
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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jingaling_jiggy:
|
|
# King Jingaling will always have a Jiggy for you.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
skip_puzzles:
|
|
# Open world entrances without having to go to Jiggywiggy.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
randomize_worlds:
|
|
# Worlds will open in a randomized order. Randomized Moves and Skip Puzzles required.
|
|
'false': 50
|
|
'true': 0
|
|
|
|
randomize_world_loading_zone:
|
|
# World Entrances will warp you to a different world. This does not affect Chuffy.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
backdoors:
|
|
# Opens many one-way switches on game start, allowing for more backdoor access to levels.
|
|
# The following gates are preopened: MT -> TDL, MT -> HFP, GGM -> WW, WW -> TDL.
|
|
# For MT -> TDL, only the gate accessed from TDL's side is opened. For GGM -> WW, the boulders are still intact.
|
|
# The bridge from HFP's entrance is pre-moved to allow secondary access to Cliff Top.
|
|
# George is pre-dropped to make HFP -> JRL more accessible.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
extra_cheats:
|
|
# Extra cheats will be added to the "CHEATS" sub-menu:
|
|
# NESTKING - Infinite eggs/feathers.
|
|
# HONEYKING - Infinite health/air.
|
|
# SUPERBANJO - Gotta go fast!
|
|
# SUPERBADDY - They gotta go fast!
|
|
'false': 50
|
|
'true': 0
|
|
|
|
easy_canary:
|
|
# Makes Canary Mary Races much easier.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
speed_up_minigames:
|
|
# Start 3-round minigames at Round 3.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
tower_of_tragedy:
|
|
# Choose whether to play the full quiz, start at round 3, or skip it.
|
|
full: 0
|
|
skip: 50
|
|
round_3: 0
|
|
|
|
skip_klungo:
|
|
# Make it so you can skip Klungo 1 and 2.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
signpost_hints:
|
|
# Choose how many signpost give a hint when read.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 61
|
|
61: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
signpost_move_hints:
|
|
# Choose how many signposts, out of the signposts that contain a hint, will hint for one of your moves.
|
|
# The rest of the hints will hint slow locations.
|
|
# Silos and BT moves will not be hinted if randomize_bt_moves is not enabled.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 61
|
|
20: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
add_signpost_hints_to_ap:
|
|
# Choose if a signpost hint is added to the Archipelago hints upon reading the hint.
|
|
# Due to a limitation, only your own locations will be added as hints; your items in
|
|
# other people worlds won't be hinted.
|
|
# Never: signpost hints are never added
|
|
# Progression: hints are added only if the hinted location has a progression item.
|
|
# Always: hints are always added.
|
|
# This option only has an effect if signpost hints are enabled.
|
|
never: 0
|
|
progression: 50
|
|
always: 0
|
|
|
|
hint_clarity:
|
|
# Choose how clear hints are.
|
|
# Cryptic: hints will only tell you how good the item is.
|
|
# Clear: hints will tell you what the item is.
|
|
cryptic: 0
|
|
clear: 50
|
|
|
|
dialog_character:
|
|
# Change the character that announces your obtained moves, worlds, etc.
|
|
glowbo: 0
|
|
jiggy: 0
|
|
honeycomb: 0
|
|
sub: 0
|
|
washer: 0
|
|
banjo: 0
|
|
kazooie: 0
|
|
bottles: 0
|
|
mumbo: 0
|
|
jinjo_yellow: 0
|
|
jinjo_green: 0
|
|
jinjo_blue: 0
|
|
jinjo_purple: 0
|
|
jinjo_orange: 0
|
|
beehive: 0
|
|
grunty: 0
|
|
zubba: 0
|
|
jamjars: 0
|
|
bovina: 0
|
|
minjo_white: 0
|
|
minjo_orange: 0
|
|
minjo_yellow: 0
|
|
minjo_brown: 0
|
|
unogopaz: 0
|
|
chief_bloatazin: 0
|
|
dilberta: 0
|
|
stonies1: 0
|
|
canary_mary: 0
|
|
cheato: 0
|
|
gobi: 0
|
|
dino_kid1: 0
|
|
mr_patch: 0
|
|
moggy: 0
|
|
soggy: 0
|
|
groggy: 0
|
|
mrs_boggy: 0
|
|
prospector: 0
|
|
humba: 0
|
|
ufo: 0
|
|
old_king_coal: 0
|
|
ssslumber: 0
|
|
boggy: 0
|
|
big_al: 0
|
|
salty_joe: 0
|
|
conga: 0
|
|
pawno: 0
|
|
tiptup: 0
|
|
jolly: 0
|
|
merry_maggie: 0
|
|
terry: 0
|
|
bargasaurus: 0
|
|
yellow_stony: 0
|
|
alien: 0
|
|
chris_p_bacon: 0
|
|
captain_blubber: 0
|
|
styracosaurus_mom: 0
|
|
roysten: 0
|
|
safe: 0
|
|
guffo: 0
|
|
mr_fit: 0
|
|
captain_blackeye: 0
|
|
jinjo_red: 0
|
|
jinjo_white: 0
|
|
jinjo_black: 0
|
|
jinjo_brown: 0
|
|
chilly_willy: 0
|
|
chilli_billi: 0
|
|
mingy_jongo: 0
|
|
yellow_dodgem: 0
|
|
mingella: 0
|
|
blobbelda: 0
|
|
klungo: 0
|
|
bottles_dead: 0
|
|
minjo_green: 0
|
|
minjo_red: 0
|
|
minjo_blue: 0
|
|
minjo_purple: 0
|
|
minjo_black: 0
|
|
rabbit_worker1: 0
|
|
unga_bunga: 0
|
|
jiggywiggy: 0
|
|
jiggywiggy_disciple: 0
|
|
honey_b: 0
|
|
banjo_kazooie: 0
|
|
pig1: 0
|
|
oogle_boogle: 0
|
|
gi_announcer: 0
|
|
dingpot: 0
|
|
king_jingaling_dead: 0
|
|
rocknut: 0
|
|
mildred: 0
|
|
bigga_foot: 0
|
|
george: 0
|
|
sabreman: 0
|
|
dippy: 0
|
|
loggo: 0
|
|
king_jingaling: 0
|
|
mrs_bottles: 0
|
|
speccy: 0
|
|
goggles: 0
|
|
targitzan: 0
|
|
chompa: 0
|
|
lord_woo_fak_fak: 0
|
|
weldar: 0
|
|
alien_child: 0
|
|
evil_bottles: 0
|
|
dino_kid2: 0
|
|
dino_scrit_small: 0
|
|
dino_scrit_big: 0
|
|
heggy: 0
|
|
default_icons: 0
|
|
complete_random: 50
|
|
|
|
# Item & Location Options
|
|
local_items:
|
|
# Forces these items to be in their native world.
|
|
[]
|
|
|
|
non_local_items:
|
|
# Forces these items to be outside their native world.
|
|
[]
|
|
|
|
start_inventory:
|
|
# Start with these items.
|
|
{}
|
|
|
|
start_inventory_from_pool:
|
|
# Start with these items and don't place them in the world.
|
|
#
|
|
# The game decides what the replacement items will be.
|
|
{}
|
|
|
|
start_hints:
|
|
# Start with these item's locations prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
start_location_hints:
|
|
# Start with these locations and their item prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
exclude_locations:
|
|
# Prevent these locations from having an important item.
|
|
[]
|
|
|
|
priority_locations:
|
|
# Prevent these locations from having an unimportant item.
|
|
[]
|
|
|
|
item_links:
|
|
# Share part of your item pool with other players.
|
|
[] |