archipelago/yamls/ghost_crew_x/PuzzlerDice.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerDice
# Used to describe your yaml. Useful if you have multiple files.
description: Default Yacht Dice Template
game: Yacht Dice
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Yacht Dice:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
game_difficulty:
# Difficulty. This option determines how difficult the scores are to achieve.
# Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal.
# Medium: intended difficulty. If you play smart, you will finish the game without any trouble.
# Hard: you will need to play smart and be lucky.
# Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS.
easy: 0
medium: 50
hard: 0
extreme: 0
score_for_last_check:
# The items in the item pool will always allow you to reach a score of 1000.
# By default, the last check is also at a score of 1000.
# However, you can set the score for the last check to be lower. This will make the game shorter and easier.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 500
# Maximum value is 1000
1000: 50
random: 0
random-low: 0
random-high: 0
score_for_goal:
# This option determines what score you need to reach to finish the game.
# It cannot be higher than the score for the last check (if it is, this option is changed automatically).
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 500
# Maximum value is 1000
777: 50
random: 0
random-low: 0
random-high: 0
minimal_number_of_dice_and_rolls:
# The minimal number of dice and rolls in the pool.
# These are guaranteed, unlike the later items.
# You can never get more than 8 dice and 5 rolls.
# You start with one dice and one roll.
5_dice_and_3_rolls: 50
5_dice_and_5_rolls: 0
6_dice_and_4_rolls: 0
7_dice_and_3_rolls: 0
8_dice_and_2_rolls: 0
number_of_dice_fragments_per_dice:
# Dice can be split into fragments, gathering enough will give you an extra dice.
# You start with one dice, and there will always be one full dice in the pool.
# The other dice are split into fragments, according to this option.
# Setting this to 1 fragment per dice just puts "Dice" objects in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 5
4: 50
random: 0
random-low: 0
random-high: 0
number_of_roll_fragments_per_roll:
# Rolls can be split into fragments, gathering enough will give you an extra roll.
# You start with one roll, and there will always be one full roll in the pool.
# The other rolls are split into fragments, according to this option.
# Setting this to 1 fragment per roll just puts "Roll" objects in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 5
4: 50
random: 0
random-low: 0
random-high: 0
alternative_categories:
# There are 16 default categories, but there are also 16 alternative categories.
# These alternative categories can be randomly selected to replace the default categories.
# They are a little strange, but can give a fun new experience.
# In the game, you can hover over categories to check what they do.
# This option determines the number of alternative categories in your game.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 16
0: 50
random: 0
random-low: 0
random-high: 0
allow_manual_input:
# If allowed, players can roll IRL dice and input them manually into the game.
# By sending "manual" in the chat, an input field appears where you can type your dice rolls.
# Of course, we cannot check anymore if the player is playing fair.
yes_allow: 50
no_dont_allow: 0
# Extra progression items
weight_of_dice:
# The item pool is always filled in such a way that you can reach a score of 1000.
# Extra progression items are added that will help you on your quest.
# You can set the weight for each extra progressive item in the following options.
#
# Of course, more dice = more points!
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
5: 50
random: 0
random-low: 0
random-high: 0
weight_of_roll:
# With more rolls, you will be able to reach higher scores.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
weight_of_fixed_score_multiplier:
# Getting a Fixed Score Multiplier will boost all future scores by 10%.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
weight_of_step_score_multiplier:
# The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset.
# So, keep high scoring categories for later to get the most out of them.
# By default, this item is not included. It is fun however, you just need to know the above strategy.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
weight_of_double_category:
# This option allows categories to appear multiple times.
# Each time you get a category after the first, its score value gets doubled.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
weight_of_points:
# Are you tired of rolling dice countless times and tallying up points one by one, all by yourself?
# Worry not, as this option will simply add some points items to the item pool!
# And getting one of these points items gives you... points!
# Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
points_size:
# If you choose to add points to the item pool, you can choose to have many small points,
# medium-size points, a few larger points, or a mix of them.
small: 0
medium: 50
large: 0
mix: 0
# Other items
minimize_extra_items:
# Besides necessary items, Yacht Dice has extra useful/filler items in the item pool.
# It is possible however to decrease the number of locations and extra items.
# This option will:
# - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls).
# - will limit the number of dice/roll fragments per dice/roll to 2.
# - in multiplayer games, it will reduce the number of filler items.
no_dont: 50
yes_please: 0
add_bonus_points:
# Yacht Dice typically has space for extra items.
# This option determines if bonus points are put into the item pool.
# They make the game a little bit easier, as they are not considered in the logic.
#
# All Of It: fill all locations with extra points
# Sure: put some bonus points in
# Never: do not put any bonus points
all_of_it: 0
sure: 50
never: 0
add_story_chapters:
# Yacht Dice typically has space for more items.
# This option determines if extra story chapters are put into the item pool.
# Note: if you have extra points on "all_of_it", there will not be story chapters.
#
# All Of It: fill all locations with story chapters
# Sure: if there is space left, put in 10 story chapters.
# Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)
all_of_it: 0
sure: 0
never: 50
which_story:
# The most important part of Yacht Dice is the narrative.
# Of course you will need to add story chapters to the item pool.
# You can read story chapters in the feed on the website and there are several stories to choose from.
the_quest_of_the_dice_warrior: 0
the_tragedy_of_fortunas_gambit: 0
the_dicey_animal_dice_game: 0
whispers_of_fate: 0
a_yacht_dice_odyssey: 0
a_rollin_rhyme_adventure: 0
random_story: 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]