323 lines
No EOL
11 KiB
YAML
323 lines
No EOL
11 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerDice
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Yacht Dice Template
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game: Yacht Dice
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Yacht Dice:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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game_difficulty:
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# Difficulty. This option determines how difficult the scores are to achieve.
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# Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal.
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# Medium: intended difficulty. If you play smart, you will finish the game without any trouble.
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# Hard: you will need to play smart and be lucky.
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# Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS.
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easy: 0
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medium: 50
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hard: 0
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extreme: 0
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score_for_last_check:
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# The items in the item pool will always allow you to reach a score of 1000.
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# By default, the last check is also at a score of 1000.
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# However, you can set the score for the last check to be lower. This will make the game shorter and easier.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 500
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# Maximum value is 1000
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1000: 50
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random: 0
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random-low: 0
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random-high: 0
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score_for_goal:
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# This option determines what score you need to reach to finish the game.
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# It cannot be higher than the score for the last check (if it is, this option is changed automatically).
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 500
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# Maximum value is 1000
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777: 50
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random: 0
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random-low: 0
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random-high: 0
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minimal_number_of_dice_and_rolls:
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# The minimal number of dice and rolls in the pool.
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# These are guaranteed, unlike the later items.
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# You can never get more than 8 dice and 5 rolls.
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# You start with one dice and one roll.
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5_dice_and_3_rolls: 50
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5_dice_and_5_rolls: 0
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6_dice_and_4_rolls: 0
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7_dice_and_3_rolls: 0
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8_dice_and_2_rolls: 0
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number_of_dice_fragments_per_dice:
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# Dice can be split into fragments, gathering enough will give you an extra dice.
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# You start with one dice, and there will always be one full dice in the pool.
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# The other dice are split into fragments, according to this option.
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# Setting this to 1 fragment per dice just puts "Dice" objects in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 5
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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number_of_roll_fragments_per_roll:
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# Rolls can be split into fragments, gathering enough will give you an extra roll.
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# You start with one roll, and there will always be one full roll in the pool.
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# The other rolls are split into fragments, according to this option.
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# Setting this to 1 fragment per roll just puts "Roll" objects in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 5
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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alternative_categories:
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# There are 16 default categories, but there are also 16 alternative categories.
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# These alternative categories can be randomly selected to replace the default categories.
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# They are a little strange, but can give a fun new experience.
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# In the game, you can hover over categories to check what they do.
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# This option determines the number of alternative categories in your game.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 16
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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allow_manual_input:
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# If allowed, players can roll IRL dice and input them manually into the game.
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# By sending "manual" in the chat, an input field appears where you can type your dice rolls.
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# Of course, we cannot check anymore if the player is playing fair.
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yes_allow: 50
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no_dont_allow: 0
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# Extra progression items
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weight_of_dice:
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# The item pool is always filled in such a way that you can reach a score of 1000.
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# Extra progression items are added that will help you on your quest.
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# You can set the weight for each extra progressive item in the following options.
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#
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# Of course, more dice = more points!
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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weight_of_roll:
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# With more rolls, you will be able to reach higher scores.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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weight_of_fixed_score_multiplier:
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# Getting a Fixed Score Multiplier will boost all future scores by 10%.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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weight_of_step_score_multiplier:
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# The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset.
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# So, keep high scoring categories for later to get the most out of them.
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# By default, this item is not included. It is fun however, you just need to know the above strategy.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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weight_of_double_category:
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# This option allows categories to appear multiple times.
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# Each time you get a category after the first, its score value gets doubled.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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weight_of_points:
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# Are you tired of rolling dice countless times and tallying up points one by one, all by yourself?
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# Worry not, as this option will simply add some points items to the item pool!
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# And getting one of these points items gives you... points!
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# Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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points_size:
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# If you choose to add points to the item pool, you can choose to have many small points,
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# medium-size points, a few larger points, or a mix of them.
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small: 0
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medium: 50
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large: 0
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mix: 0
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# Other items
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minimize_extra_items:
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# Besides necessary items, Yacht Dice has extra useful/filler items in the item pool.
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# It is possible however to decrease the number of locations and extra items.
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# This option will:
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# - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls).
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# - will limit the number of dice/roll fragments per dice/roll to 2.
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# - in multiplayer games, it will reduce the number of filler items.
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no_dont: 50
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yes_please: 0
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add_bonus_points:
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# Yacht Dice typically has space for extra items.
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# This option determines if bonus points are put into the item pool.
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# They make the game a little bit easier, as they are not considered in the logic.
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#
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# All Of It: fill all locations with extra points
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# Sure: put some bonus points in
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# Never: do not put any bonus points
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all_of_it: 0
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sure: 50
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never: 0
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add_story_chapters:
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# Yacht Dice typically has space for more items.
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# This option determines if extra story chapters are put into the item pool.
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# Note: if you have extra points on "all_of_it", there will not be story chapters.
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#
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# All Of It: fill all locations with story chapters
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# Sure: if there is space left, put in 10 story chapters.
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# Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)
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all_of_it: 0
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sure: 0
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never: 50
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which_story:
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# The most important part of Yacht Dice is the narrative.
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# Of course you will need to add story chapters to the item pool.
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# You can read story chapters in the feed on the website and there are several stories to choose from.
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the_quest_of_the_dice_warrior: 0
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the_tragedy_of_fortunas_gambit: 0
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the_dicey_animal_dice_game: 0
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whispers_of_fate: 0
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a_yacht_dice_odyssey: 0
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a_rollin_rhyme_adventure: 0
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random_story: 50
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |