archipelago/yamls/ghost_crew_x/PuzzlerJigsaw.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerJigsaw
# Used to describe your yaml. Useful if you have multiple files.
description: Default Jigsaw Template
game: Jigsaw
requires:
version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
Jigsaw:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
number_of_pieces:
# Approximate number of pieces in the puzzle.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 25
# Maximum value is 1000
100: 50
random: 0
random-low: 0
random-high: 0
orientation_of_image:
# If you're using a custom image, select the orientation here.
square: 0
landscape: 50
portrait: 0
allow_filler_items:
# If this option is enabled, the pool will contain several Squawks.
# Squawks is the green-feathered parrot that helps Donkey Kong find puzzle pieces, but in this game they're useless.
# If this option is disabled, no filler items will be in the pool and every item will be one or more puzzle pieces.
'false': 50
'true': 0
percentage_of_merges_that_are_checks:
# This option affects the number of checks that are in the pool.
# 100 means every merge will be a check. So with 500 merges, there will be 500 checks.
# 10 means 10% of all merges will result in a check. If you have 500 merges, there will be 50 checks.
# If you have selected fewer checks, items like "5 Puzzle Pieces" will be shuffled into the pool.
# Note that 100% may not be reached if you disable filler items, in that case there will simply be less checks.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 100
100: 50
random: 0
random-low: 0
random-high: 0
maximum_number_of_checks:
# The pool can be filled with puzzle pieces really quickly.
# When there are hundred of puzzle pieces in the pool, it really changes the dynamics in multiworlds.
# As such, by default, there are at most 100 checks and items for Jigsaw.
# If you choose a larger puzzle, you will receive multiple pieces at once.
# This setting overrides the previous option.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 25
# Maximum value is 1000
100: 50
random: 0
random-low: 0
random-high: 0
which_image:
# *ONLY IF YOU SELECTED THE LANDSCAPE ORIENTATION*
# This option will decide which landscape picture will be set for you. Don't worry, you can change it in the game.
# Every number corresponds to a set image. See the images here: https://jigsaw-ap.netlify.app/images.html
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
random: 50
random-low: 0
random-high: 0
percentage_of_extra_pieces:
# This option allows for there being more pieces in the pool than necessary.
# When you have all your items already, the additional don't do anything anymore.
# 0 means there are exactly enough pieces in the pool.
# 100 means there are twice as many pieces in the pool than necessary.
# That means you would only need half of your items to finish the game.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
10: 50
random: 0
random-low: 0
random-high: 0
piece_order_type:
# This option affects the order in which you receive puzzle piece types (corners, edges, normal).
# This is prioritized over the Piece Order option.
random_order: 50
corners_edges_normal: 0
normal_edges_corners: 0
edges_normal_corners: 0
corners_normal_edges: 0
normal_corners_edges: 0
edges_corners_normal: 0
strictness_piece_order_type:
# This option determines how strictly the above piece type order is followed.
# 1 means it is barely followed, 100 means it is followed in the strictest way possible.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
100: 50
random: 0
random-low: 0
random-high: 0
piece_order:
# This option affects the order in which you receive puzzle pieces.
# random_order: pieces are added in random order with no extra constraints whatsoever
# every_piece_fits: every piece you receive, will be able to merge with another piece
# least_merges_possible: you will receive pieces in an order that gives the least number of possible merges
random_order: 50
every_piece_fits: 0
least_merges_possible: 0
strictness_piece_order:
# This option determines how strictly the above piece order is followed.
# 1 means it is barely followed, 100 means it is followed in the strictest way possible.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
100: 50
random: 0
random-low: 0
random-high: 0
number_of_checks_out_of_logic:
# It might be hard to find the one connection you can make.
# As such, this option will make it so that there are always additional checks not considered by logic.
# This makes it easier to get "all your checks in logic".
# Of course this won't make a difference at the very end when few pieces are left.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 10
1: 50
random: 0
random-low: 0
random-high: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]