142 lines
No EOL
4.2 KiB
YAML
142 lines
No EOL
4.2 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: howwywious
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Dark Souls II Template
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game: Dark Souls II
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Dark Souls II:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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start_inventory:
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# Start with these items.
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Torch: 1
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exclude_locations:
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# Prevent these locations from having an important item.
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['Dark Chasm of Old']
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game_version:
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# Choose the game version you will be playing on
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#
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# - **sotfs:** You will be playing the scholar of the first sin version
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# - **vanilla:** You will be playing the vanilla version
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sotfs: 50
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vanilla: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 0
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'true': 50
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no_weapon_req:
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# Remove the requirements to wield weapons
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'false': 50
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'true': 0
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no_spell_req:
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# Remove the requirements to cast spells
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'false': 50
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'true': 0
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enable_ngp:
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# Include items and locations exclusive to NewGame+ cycles
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'false': 50
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'true': 0
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infinite_lifegems:
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# Keep Melentia's infinite supply of lifegems
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'false': 0
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'true': 50
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old_iron_king_dlc:
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# Enable Crown of the Old Iron King DLC, randomizing items and locations within Brume Tower.
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'false': 0
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'true': 50
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ivory_king_dlc:
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# Enable Crown of the Ivory King DLC, randomizing items and locations within Frozen Eleum Loyce.
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'false': 0
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'true': 50
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sunken_king_dlc:
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# Enable Crown of the Sunken King DLC, randomizing items and locations within Shulva.
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'false': 0
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'true': 50
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |