188 lines
5.6 KiB
YAML
188 lines
5.6 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Fen_Podracer
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Star Wars Episode I Racer Template
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game: Star Wars Episode I Racer
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requires:
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version: 0.4.6 # Version of Archipelago required for this yaml to work as expected.
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Star Wars Episode I Racer:
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 0 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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# Locations: ensure everything can be reached and acquired.
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# Items: ensure all logically relevant items can be acquired.
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# Minimal: ensure what is needed to reach your goal can be acquired.
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locations: 0
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items: 50
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minimal: 0
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the !hint command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the !hint command
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[]
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exclude_locations:
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# Prevent these locations from having an important item
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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progressive_parts:
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# Pod racer parts will always be the next level upgrade
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false: 50
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true: 0
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course_unlock_mode:
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# Sets how courses should unlock
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# Circuit Pass: Semi-pro and Galactic Circuits are accessed by items called 'circuit passes'. Courses unlock normally as you beat the previous course
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# Circuit Pass Invitational: Same as Circuit Pass but with the addition of the Invitational Circuit
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# Shuffle: Course unlocks are shuffled
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circuit_pass: 0
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circuit_pass_invitational: 0
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shuffle: 50
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progressive_circuits:
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# Access to circuits will be in the regular order
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# Only applies when using Circuit Pass or Circuit Pass Invitational unlock modes
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false: 50
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true: 0
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starting_racers:
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# Change which racers are available to use at the beginning
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vanilla: 0
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random_range: 50
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starting_racers_count:
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# How many random racers to start with
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# This option is only used if Starting Racers is set to 'random_range'
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 23
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6: 50
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random: 0
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random-low: 0
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random-high: 0
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mirrored_tracks:
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# How many tracks should be mirrored
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 25
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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disable_part_damage:
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# Prevents parts from being damaged and removes pit droids from the item pool
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# Extra money will be added to the pool
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false: 0
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true: 50
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ai_scaling:
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# Affects AI speed
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# Vanilla: Courses use their default scaling
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# Circuits: AI is scaled according to the current circuit
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# Parts: AI is dynamically scaled according to the quality of your parts
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vanilla: 50
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circuits: 0
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parts: 0
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additional_ai_multiplier:
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# Applies additional scaling to AI
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# 1000 = 1.000
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 100
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# Maximum value is 5000
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1000: 50
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random: 0
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random-low: 0
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random-high: 0
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enable_multiplier_control:
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# Allows the player to change the additional AI multiplier in-game
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false: 0
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true: 50
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one_lap_mode:
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# Races only require 1 lap to complete
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false: 50
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true: 0
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auto_hint_shop:
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# Automatically hints shop items as they unlock
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false: 50
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true: 0
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deathlink:
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# When you die, everyone dies. Of course the reverse is true too.
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false: 50
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true: 0
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