archipelago/yamls/archipelathon/PuzzlerHike.yaml

240 lines
7.5 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerHike
# Used to describe your yaml. Useful if you have multiple files.
description: Default A Short Hike Template
game: A Short Hike
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
A Short Hike:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
# General Options
goal:
# Choose the end goal.
# Nap: Complete the climb to the top of Hawk Peak and take a nap
# Photo: Get your picture taken at the top of Hawk Peak
# Races: Complete all three races with Avery
# Help Everyone: Travel around Hawk Peak and help every character with their troubles
# Fishmonger: Catch one of every fish from around Hawk Peak
nap: 0
photo: 0
races: 0
help_everyone: 50
fishmonger: 0
filler_coin_amount:
# The number of coins that will be in each filler coin item.
7_coins: 0
13_coins: 50
15_coins: 0
18_coins: 0
21_coins: 0
25_coins: 0
27_coins: 0
32_coins: 0
33_coins: 0
50_coins: 0
random_walkie_talkie:
# When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location.
# This item usually allows the player to locate Avery around the map or restart a race.
'false': 0
'true': 50
# Logic Options
golden_feather_progression:
# Determines which locations are considered in logic based on the required amount of golden feathers to reach them.
# Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting.
# Normal: Locations will be considered inaccessible until the player has the minimum possible number of golden feathers to reach them. A minimum of 7 golden feathers is recommended for this setting.
# Hard: Removes the requirement of golden feathers for progression entirely and glitches may need to be used to progress
easy: 50
normal: 0
hard: 0
easier_races:
# When enabled, the Running Shoes will be added as a logical requirement for beating any of the races.
'false': 0
'true': 50
# Item Pool Options
golden_feathers:
# Number of Golden Feathers in the item pool.
# (Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 20
20: 50
random: 0
random-low: 0
random-high: 0
silver_feathers:
# Number of Silver Feathers in the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 20
2: 50
random: 0
random-low: 0
random-high: 0
buckets:
# Number of Buckets in the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
2: 50
random: 0
random-low: 0
random-high: 0
sticks:
# Number of Sticks in the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
toy_shovels:
# Number of Toy Shovels in the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 5
5: 50
random: 0
random-low: 0
random-high: 0
# Shop Options
coins_in_shops:
# When enabled, the randomizer can place coins into locations that are purchased, such as shops.
'false': 50
'true': 0
cost_multiplier:
# The percentage that all item shop costs will be of the vanilla values.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 25
# Maximum value is 200
100: 50
random: 0
random-low: 0
random-high: 0
shop_check_logic:
# Determines which items will be added as logical requirements to making certain purchases in shops.
nothing: 0
fishing_rod: 50
shovel: 0
fishing_rod_and_shovel: 0
golden_fishing_rod: 0
golden_fishing_rod_and_shovel: 0
min_shop_check_logic:
# Determines the minimum cost of a shop item that will have the shop check logic applied to it.
# If the cost of a shop item is less than this value, no items will be required to access it.
# This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value.
40_coins: 0
100_coins: 50
400_coins: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]