398 lines
14 KiB
YAML
398 lines
14 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerNap
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Links Awakening DX Template
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game: Links Awakening DX
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Links Awakening DX:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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logic:
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# Affects where items are allowed to be placed.
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# [Normal] Playable without using any tricks or glitches. Can require knowledge from a vanilla playthrough, such as how to open Color Dungeon.
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# [Hard] More advanced techniques may be required, but glitches are not. Examples include tricky jumps, killing enemies with only pots.
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# [Glitched] Advanced glitches and techniques may be required, but extremely difficult or tedious tricks are not required. Examples include Bomb Triggers, Super Jumps and Jesus Jumps.
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# [Hell] Obscure knowledge and hard techniques may be required. Examples include featherless jumping with boots and/or hookshot, sequential pit buffers and unclipped superjumps. Things in here can be extremely hard to do or very time consuming.
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normal: 50
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hard: 0
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glitched: 0
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hell: 0
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# Goal Options
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goal:
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# The Goal of the game
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# [Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish.
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# [Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed.
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# [Open] The Egg will start pre-opened.
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instruments: 50
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seashells: 0
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open: 0
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instrument_count:
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# Sets the number of instruments required to open the Egg
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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# Shuffles
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shuffle_instruments:
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# Shuffle Instruments
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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# [Vanilla] The item will be in its vanilla location in your world
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original_dungeon: 0
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own_dungeons: 0
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own_world: 0
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any_world: 50
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different_world: 0
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vanilla: 0
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shuffle_nightmare_keys:
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# Shuffle Nightmare Keys
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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original_dungeon: 50
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own_dungeons: 0
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own_world: 0
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any_world: 0
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different_world: 0
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shuffle_small_keys:
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# Shuffle Small Keys
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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original_dungeon: 50
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own_dungeons: 0
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own_world: 0
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any_world: 0
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different_world: 0
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shuffle_maps:
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# Shuffle Dungeon Maps
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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original_dungeon: 50
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own_dungeons: 0
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own_world: 0
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any_world: 0
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different_world: 0
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shuffle_compasses:
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# Shuffle Dungeon Compasses
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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original_dungeon: 50
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own_dungeons: 0
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own_world: 0
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any_world: 0
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different_world: 0
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shuffle_stone_beaks:
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# Shuffle Owl Beaks
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# [Original Dungeon] The item will be within its original dungeon
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# [Own Dungeons] The item will be within a dungeon in your world
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# [Own World] The item will be somewhere in your world
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# [Any World] The item could be anywhere
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# [Different World] The item will be somewhere in another world
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original_dungeon: 50
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own_dungeons: 0
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own_world: 0
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any_world: 0
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different_world: 0
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# Warp Points
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warps:
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# [Improved] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
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# [Improved Additional] Improved warps, and adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower.
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vanilla: 0
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improved: 0
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improved_additional: 50
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# Miscellaneous
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tradequest:
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# [On] adds the trade items to the pool (the trade locations will always be local items)
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# [Off] (default) doesn't add them
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'false': 50
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'true': 0
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rooster:
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# [On] Adds the rooster to the item pool.
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# [Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means.
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'false': 0
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'true': 50
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tarins_gift:
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# [Local Progression] Forces Tarin's gift to be an item that immediately opens up local checks.
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# Has little effect in single player games, and isn't always necessary with randomized entrances.
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# [Bush Breaker] Forces Tarin's gift to be an item that can destroy bushes.
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# [Any Item] Tarin's gift can be any item for any world
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local_progression: 0
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bush_breaker: 50
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any_item: 0
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overworld:
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# [Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.
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normal: 50
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open_mabe: 0
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trendy_game:
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# [Easy] All of the items hold still for you
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# [Normal] The vanilla behavior
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# [Hard] The trade item also moves
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# [Harder] The items move faster
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# [Hardest] The items move diagonally
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# [Impossible] The items move impossibly fast, may scroll on and off the screen
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easy: 0
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normal: 50
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hard: 0
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harder: 0
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hardest: 0
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impossible: 0
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in_game_hints:
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# When enabled, owl statues and library books may indicate the location of your items in the multiworld.
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'false': 0
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'true': 50
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nag_messages:
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# Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
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'false': 50
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'true': 0
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stabilize_item_pool:
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# By default, rupees in the item pool may be randomly swapped with bombs, arrows, powders, or capacity upgrades. This option disables that swapping, which is useful for plando.
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'false': 50
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'true': 0
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quickswap:
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# Adds that the SELECT button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.
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none: 50
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a: 0
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b: 0
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hard_mode:
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# [Oracle] Less iframes and health from drops. Bombs damage yourself. Water damages you without flippers. No piece of power or acorn.
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# [Hero] Switch version hero mode, double damage, no heart/fairy drops.
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# [One hit KO] You die on a single hit, always.
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none: 50
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oracle: 0
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hero: 0
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ohko: 0
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boots_controls:
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# Adds additional button to activate Pegasus Boots (does nothing if you haven't picked up your boots!)
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# [Vanilla] Nothing changes, you have to equip the boots to use them
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# [Bracelet] Holding down the button for the bracelet also activates boots (somewhat like Link to the Past)
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# [Press A] Holding down A activates boots
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# [Press B] Holding down B activates boots
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vanilla: 50
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bracelet: 0
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press_a: 0
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press_b: 0
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# Experimental
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experimental_dungeon_shuffle:
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# [WARNING] Experimental, may fail to fill
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# Randomizes dungeon entrances within eachother
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'false': 50
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'true': 0
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experimental_entrance_shuffle:
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# [WARNING] Experimental, may fail to fill
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# Randomizes where overworld entrances lead to.
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# [Simple] Single-entrance caves/houses that have items are shuffled amongst each other.
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# If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
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# Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.
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none: 50
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simple: 0
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# Visuals & Sound
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link_palette:
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# Sets link's palette
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# A-D are color palettes usually used during the damage animation and can change based on where you are.
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normal: 50
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green: 0
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yellow: 0
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red: 0
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blue: 0
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invert_a: 0
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invert_b: 0
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invert_c: 0
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invert_d: 0
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palette:
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# Sets the palette for the game.
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# Note: A few places aren't patched, such as the menu and a few color dungeon tiles.
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# [Normal] The vanilla palette
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# [1-Bit] One bit of color per channel
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# [2-Bit] Two bits of color per channel
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# [Greyscale] Shades of grey
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# [Pink] Aesthetic
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# [Inverted] Inverted
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normal: 50
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1bit: 0
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2bit: 0
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greyscale: 0
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pink: 0
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inverted: 0
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text_shuffle:
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# [On] Shuffles all the text in the game
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# [Off] (default) doesn't shuffle them.
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'false': 50
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'true': 0
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foreign_item_icons:
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# Choose how to display foreign items.
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# [Guess By Name] Foreign items can look like any Link's Awakening item.
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# [Indicate Progression] Foreign items are either a Piece of Power (progression) or Guardian Acorn (non-progression).
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guess_by_name: 50
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indicate_progression: 0
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ap_title_screen:
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# Enables AP specific title screen and disables the intro cutscene
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'false': 0
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'true': 50
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gfxmod:
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# Sets the sprite for link, among other things
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# The option should be the same name as a with sprite (and optional name) file in data/sprites/ladx
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Link: 50
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music:
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# [Vanilla] Regular Music
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# [Shuffled] Shuffled Music
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# [Off] No music
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vanilla: 50
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shuffled: 0
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'off': 0
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music_change_condition:
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# Controls how the music changes.
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# [Sword] When you pick up a sword, the music changes
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# [Always] You always have the post-sword music
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sword: 0
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always: 50
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low_hp_beep:
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# Slows or disables the low health beeping sound.
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default: 50
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slow: 0
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none: 0
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text_mode:
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# [Fast] Makes text appear twice as fast
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normal: 0
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fast: 50
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no_flash:
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# Remove the flashing light effects from Mamu, shopkeeper and MadBatter. Useful for capture cards and people that are sensitive to these things.
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'false': 0
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'true': 50
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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