archipelago/yamls/archipelathon/PuzzlerNap.yaml

398 lines
14 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerNap
# Used to describe your yaml. Useful if you have multiple files.
description: Default Links Awakening DX Template
game: Links Awakening DX
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Links Awakening DX:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
logic:
# Affects where items are allowed to be placed.
# [Normal] Playable without using any tricks or glitches. Can require knowledge from a vanilla playthrough, such as how to open Color Dungeon.
# [Hard] More advanced techniques may be required, but glitches are not. Examples include tricky jumps, killing enemies with only pots.
# [Glitched] Advanced glitches and techniques may be required, but extremely difficult or tedious tricks are not required. Examples include Bomb Triggers, Super Jumps and Jesus Jumps.
# [Hell] Obscure knowledge and hard techniques may be required. Examples include featherless jumping with boots and/or hookshot, sequential pit buffers and unclipped superjumps. Things in here can be extremely hard to do or very time consuming.
normal: 50
hard: 0
glitched: 0
hell: 0
# Goal Options
goal:
# The Goal of the game
# [Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish.
# [Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed.
# [Open] The Egg will start pre-opened.
instruments: 50
seashells: 0
open: 0
instrument_count:
# Sets the number of instruments required to open the Egg
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
# Shuffles
shuffle_instruments:
# Shuffle Instruments
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
# [Vanilla] The item will be in its vanilla location in your world
original_dungeon: 0
own_dungeons: 0
own_world: 0
any_world: 50
different_world: 0
vanilla: 0
shuffle_nightmare_keys:
# Shuffle Nightmare Keys
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
original_dungeon: 50
own_dungeons: 0
own_world: 0
any_world: 0
different_world: 0
shuffle_small_keys:
# Shuffle Small Keys
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
original_dungeon: 50
own_dungeons: 0
own_world: 0
any_world: 0
different_world: 0
shuffle_maps:
# Shuffle Dungeon Maps
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
original_dungeon: 50
own_dungeons: 0
own_world: 0
any_world: 0
different_world: 0
shuffle_compasses:
# Shuffle Dungeon Compasses
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
original_dungeon: 50
own_dungeons: 0
own_world: 0
any_world: 0
different_world: 0
shuffle_stone_beaks:
# Shuffle Owl Beaks
# [Original Dungeon] The item will be within its original dungeon
# [Own Dungeons] The item will be within a dungeon in your world
# [Own World] The item will be somewhere in your world
# [Any World] The item could be anywhere
# [Different World] The item will be somewhere in another world
original_dungeon: 50
own_dungeons: 0
own_world: 0
any_world: 0
different_world: 0
# Warp Points
warps:
# [Improved] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
# [Improved Additional] Improved warps, and adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower.
vanilla: 0
improved: 0
improved_additional: 50
# Miscellaneous
tradequest:
# [On] adds the trade items to the pool (the trade locations will always be local items)
# [Off] (default) doesn't add them
'false': 50
'true': 0
rooster:
# [On] Adds the rooster to the item pool.
# [Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means.
'false': 0
'true': 50
tarins_gift:
# [Local Progression] Forces Tarin's gift to be an item that immediately opens up local checks.
# Has little effect in single player games, and isn't always necessary with randomized entrances.
# [Bush Breaker] Forces Tarin's gift to be an item that can destroy bushes.
# [Any Item] Tarin's gift can be any item for any world
local_progression: 0
bush_breaker: 50
any_item: 0
overworld:
# [Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.
normal: 50
open_mabe: 0
trendy_game:
# [Easy] All of the items hold still for you
# [Normal] The vanilla behavior
# [Hard] The trade item also moves
# [Harder] The items move faster
# [Hardest] The items move diagonally
# [Impossible] The items move impossibly fast, may scroll on and off the screen
easy: 0
normal: 50
hard: 0
harder: 0
hardest: 0
impossible: 0
in_game_hints:
# When enabled, owl statues and library books may indicate the location of your items in the multiworld.
'false': 0
'true': 50
nag_messages:
# Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
'false': 50
'true': 0
stabilize_item_pool:
# By default, rupees in the item pool may be randomly swapped with bombs, arrows, powders, or capacity upgrades. This option disables that swapping, which is useful for plando.
'false': 50
'true': 0
quickswap:
# Adds that the SELECT button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.
none: 50
a: 0
b: 0
hard_mode:
# [Oracle] Less iframes and health from drops. Bombs damage yourself. Water damages you without flippers. No piece of power or acorn.
# [Hero] Switch version hero mode, double damage, no heart/fairy drops.
# [One hit KO] You die on a single hit, always.
none: 50
oracle: 0
hero: 0
ohko: 0
boots_controls:
# Adds additional button to activate Pegasus Boots (does nothing if you haven't picked up your boots!)
# [Vanilla] Nothing changes, you have to equip the boots to use them
# [Bracelet] Holding down the button for the bracelet also activates boots (somewhat like Link to the Past)
# [Press A] Holding down A activates boots
# [Press B] Holding down B activates boots
vanilla: 50
bracelet: 0
press_a: 0
press_b: 0
# Experimental
experimental_dungeon_shuffle:
# [WARNING] Experimental, may fail to fill
# Randomizes dungeon entrances within eachother
'false': 50
'true': 0
experimental_entrance_shuffle:
# [WARNING] Experimental, may fail to fill
# Randomizes where overworld entrances lead to.
# [Simple] Single-entrance caves/houses that have items are shuffled amongst each other.
# If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
# Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.
none: 50
simple: 0
# Visuals & Sound
link_palette:
# Sets link's palette
# A-D are color palettes usually used during the damage animation and can change based on where you are.
normal: 50
green: 0
yellow: 0
red: 0
blue: 0
invert_a: 0
invert_b: 0
invert_c: 0
invert_d: 0
palette:
# Sets the palette for the game.
# Note: A few places aren't patched, such as the menu and a few color dungeon tiles.
# [Normal] The vanilla palette
# [1-Bit] One bit of color per channel
# [2-Bit] Two bits of color per channel
# [Greyscale] Shades of grey
# [Pink] Aesthetic
# [Inverted] Inverted
normal: 50
1bit: 0
2bit: 0
greyscale: 0
pink: 0
inverted: 0
text_shuffle:
# [On] Shuffles all the text in the game
# [Off] (default) doesn't shuffle them.
'false': 50
'true': 0
foreign_item_icons:
# Choose how to display foreign items.
# [Guess By Name] Foreign items can look like any Link's Awakening item.
# [Indicate Progression] Foreign items are either a Piece of Power (progression) or Guardian Acorn (non-progression).
guess_by_name: 50
indicate_progression: 0
ap_title_screen:
# Enables AP specific title screen and disables the intro cutscene
'false': 0
'true': 50
gfxmod:
# Sets the sprite for link, among other things
# The option should be the same name as a with sprite (and optional name) file in data/sprites/ladx
Link: 50
music:
# [Vanilla] Regular Music
# [Shuffled] Shuffled Music
# [Off] No music
vanilla: 50
shuffled: 0
'off': 0
music_change_condition:
# Controls how the music changes.
# [Sword] When you pick up a sword, the music changes
# [Always] You always have the post-sword music
sword: 0
always: 50
low_hp_beep:
# Slows or disables the low health beeping sound.
default: 50
slow: 0
none: 0
text_mode:
# [Fast] Makes text appear twice as fast
normal: 0
fast: 50
no_flash:
# Remove the flashing light effects from Mamu, shopkeeper and MadBatter. Useful for capture cards and people that are sensitive to these things.
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]