186 lines
No EOL
5.6 KiB
YAML
186 lines
No EOL
5.6 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Fennel_Bomb
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Bomberman 64 Template
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game: Bomberman 64
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Bomberman 64:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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open_stages:
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# If Selected The first 3 stages of the main 4 worlds will be open from the start
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# You will still require a key to access the Boss Stage
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'false': 50
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'true': 0
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gold_cards:
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# Number of Gold Cards required to access Black Fortress
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# Keep in mind 3 black keys will also be required to reach the goal
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# if Final Boss is Selected
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# If Gold Card Goal is Selected then this determines the number of Cards
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# Needed to hit your goal
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 8
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# Maximum value is 100
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45: 50
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random: 0
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random-low: 0
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random-high: 0
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max_cards:
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# Max number of Gold Cards in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 8
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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game_goal:
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# Required Goal to complete the seed
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# Altair - Clear the game by defeating the final boss
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# Gold Cards - Clear the game by getting enough gold cards for shorter seeds
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# Bosses - Clear the game by beating the 4 main world bosses
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altair: 0
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goalcards: 0
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mainbosses: 50
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difficulty:
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# Determines The Logic Used for Gold Card Checks,
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# This should be Set to the in game difficulty you want to use
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normal: 50
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hard: 0
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random_music:
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# Shuffles the game music
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'false': 50
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'true': 0
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random_sound:
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# Shuffles the game sounds
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'false': 50
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'true': 0
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enemy_model:
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# If enabled will randomize enemies
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# This option will require the use of the companion bomberman_64.lua script to function
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# Shuffle: Suffles the enemy models consistently
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# Chaotic: Randomizes enemy model every load
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'off': 50
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shuffle: 0
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chaos: 0
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color:
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# Changes Bomberman's model color
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white: 50
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black: 0
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palace_on:
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# Includes Locations for Rainbow Palace stages,
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# When this option is disabled, filler items will be placed in Rainbow Palace's locations but the stages will still unlock
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# Stages are unlocked for every 25% of required gold cards.
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'false': 50
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'true': 0
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enemy_ai:
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# If enabled will randomize enemies
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# This option will require the use of the companion bomberman_64.lua script to function
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# Shuffle: Suffles the enemy AI consistently
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# Chaotic: Randomizes enemy AI every load
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'off': 50
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shuffle: 0
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chaos: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |