233 lines
No EOL
8.3 KiB
YAML
233 lines
No EOL
8.3 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerJigsaw
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Jigsaw Template
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game: Jigsaw
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requires:
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version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
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Jigsaw:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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number_of_pieces:
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# Approximate number of pieces in the puzzle.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 25
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# Maximum value is 1000
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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orientation_of_image:
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# If you're using a custom image, select the orientation here.
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square: 0
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landscape: 50
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portrait: 0
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allow_filler_items:
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# If this option is enabled, the pool will contain several Squawks.
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# Squawks is the green-feathered parrot that helps Donkey Kong find puzzle pieces, but in this game they're useless.
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# If this option is disabled, no filler items will be in the pool and every item will be one or more puzzle pieces.
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'false': 50
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'true': 0
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percentage_of_merges_that_are_checks:
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# This option affects the number of checks that are in the pool.
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# 100 means every merge will be a check. So with 500 merges, there will be 500 checks.
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# 10 means 10% of all merges will result in a check. If you have 500 merges, there will be 50 checks.
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# If you have selected fewer checks, items like "5 Puzzle Pieces" will be shuffled into the pool.
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# Note that 100% may not be reached if you disable filler items, in that case there will simply be less checks.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 100
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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maximum_number_of_checks:
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# The pool can be filled with puzzle pieces really quickly.
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# When there are hundred of puzzle pieces in the pool, it really changes the dynamics in multiworlds.
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# As such, by default, there are at most 100 checks and items for Jigsaw.
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# If you choose a larger puzzle, you will receive multiple pieces at once.
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# This setting overrides the previous option.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 25
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# Maximum value is 1000
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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which_image:
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# *ONLY IF YOU SELECTED THE LANDSCAPE ORIENTATION*
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# This option will decide which landscape picture will be set for you. Don't worry, you can change it in the game.
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# Every number corresponds to a set image. See the images here: https://jigsaw-ap.netlify.app/images.html
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 16
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random: 50
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random-low: 0
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random-high: 0
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percentage_of_extra_pieces:
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# This option allows for there being more pieces in the pool than necessary.
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# When you have all your items already, the additional don't do anything anymore.
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# 0 means there are exactly enough pieces in the pool.
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# 100 means there are twice as many pieces in the pool than necessary.
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# That means you would only need half of your items to finish the game.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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piece_order_type:
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# This option affects the order in which you receive puzzle piece types (corners, edges, normal).
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# This is prioritized over the Piece Order option.
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random_order: 50
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corners_edges_normal: 0
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normal_edges_corners: 0
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edges_normal_corners: 0
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corners_normal_edges: 0
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normal_corners_edges: 0
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edges_corners_normal: 0
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strictness_piece_order_type:
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# This option determines how strictly the above piece type order is followed.
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# 1 means it is barely followed, 100 means it is followed in the strictest way possible.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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piece_order:
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# This option affects the order in which you receive puzzle pieces.
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# random_order: pieces are added in random order with no extra constraints whatsoever
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# every_piece_fits: every piece you receive, will be able to merge with another piece
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# least_merges_possible: you will receive pieces in an order that gives the least number of possible merges
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random_order: 50
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every_piece_fits: 0
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least_merges_possible: 0
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strictness_piece_order:
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# This option determines how strictly the above piece order is followed.
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# 1 means it is barely followed, 100 means it is followed in the strictest way possible.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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number_of_checks_out_of_logic:
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# It might be hard to find the one connection you can make.
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# As such, this option will make it so that there are always additional checks not considered by logic.
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# This makes it easier to get "all your checks in logic".
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# Of course this won't make a difference at the very end when few pieces are left.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |