archipelago/yamls/archipelathon/PuzzlerCeleste3D.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerCeleste3D
# Used to describe your yaml. Useful if you have multiple files.
description: Default Celeste 64 Template
game: Celeste 64
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Celeste 64:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
death_link_amnesty:
# How many deaths it takes to send a DeathLink
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 30
10: 50
random: 0
random-low: 0
random-high: 0
logic_difficulty:
# Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips
standard: 50
hard: 0
move_shuffle:
# Whether the following base movement abilities are shuffled into the item pool:
# - Ground Dash
# - Air Dash
# - Skid Jump
# - Climb
#
# NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible
#
# WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks
'false': 50
'true': 0
# Goal Options
total_strawberries:
# How many Strawberries exist
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 55
20: 50
random: 0
random-low: 0
random-high: 0
strawberries_required_percentage:
# Percentage of existing Strawberries you must receive to finish
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
80: 50
random: 0
random-low: 0
random-high: 0
# Sanity Options
friendsanity:
# Whether chatting with your friends grants location checks
'false': 0
'true': 50
signsanity:
# Whether reading signs grants location checks
'false': 0
'true': 50
carsanity:
# Whether riding on cars grants location checks
'false': 50
'true': 0
checkpointsanity:
# Whether activating Checkpoints grants location checks
#
# Activating this will also shuffle items into the pool which allow usage and warping to each Checkpoint
'false': 0
'true': 50
# Aesthetic Options
madeline_one_dash_hair_color:
# What color Madeline's hair is when she has one dash
#
# The `any_color` option will choose a fully random color
#
# A custom color entry may be supplied as a 6-character RGB hex color code
# e.g. F542C8
strawberry: 50
empty: 0
double: 0
golden: 0
baddy: 0
fire_red: 0
maroon: 0
salmon: 0
orange: 0
lime_green: 0
bright_green: 0
forest_green: 0
royal_blue: 0
brown: 0
black: 0
white: 0
grey: 0
any_color: 0
madeline_two_dash_hair_color:
# What color Madeline's hair is when she has two dashes
#
# The `any_color` option will choose a fully random color
#
# A custom color entry may be supplied as a 6-character RGB hex color code
# e.g. F542C8
strawberry: 0
empty: 0
double: 50
golden: 0
baddy: 0
fire_red: 0
maroon: 0
salmon: 0
orange: 0
lime_green: 0
bright_green: 0
forest_green: 0
royal_blue: 0
brown: 0
black: 0
white: 0
grey: 0
any_color: 0
madeline_no_dash_hair_color:
# What color Madeline's hair is when she has no dashes
#
# The `any_color` option will choose a fully random color
#
# A custom color entry may be supplied as a 6-character RGB hex color code
# e.g. F542C8
strawberry: 0
empty: 50
double: 0
golden: 0
baddy: 0
fire_red: 0
maroon: 0
salmon: 0
orange: 0
lime_green: 0
bright_green: 0
forest_green: 0
royal_blue: 0
brown: 0
black: 0
white: 0
grey: 0
any_color: 0
madeline_feather_hair_color:
# What color Madeline's hair is when she has a feather
#
# The `any_color` option will choose a fully random color
#
# A custom color entry may be supplied as a 6-character RGB hex color code
# e.g. F542C8
strawberry: 0
empty: 0
double: 0
golden: 50
baddy: 0
fire_red: 0
maroon: 0
salmon: 0
orange: 0
lime_green: 0
bright_green: 0
forest_green: 0
royal_blue: 0
brown: 0
black: 0
white: 0
grey: 0
any_color: 0
# Badeline Chasers
badeline_chaser_source:
# What type of action causes more Badeline Chasers to start spawning
#
# Locations: The number of locations you've checked contributes to Badeline Chasers
#
# Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers
locations: 50
strawberries: 0
badeline_chaser_frequency:
# How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning
#
# NOTE: Choosing `0` disables Badeline Chasers entirely
#
# WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 10
0: 50
random: 0
random-low: 0
random-high: 0
badeline_chaser_speed:
# How many seconds behind you each Badeline Chaser will be
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 2
# Maximum value is 10
3: 50
random: 0
random-low: 0
random-high: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]