archipelago/yamls/archipelathon/PuzzlerSTPPC.yaml

169 lines
4.7 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerSTPPC
# Used to describe your yaml. Useful if you have multiple files.
description: Default Simon Tatham's Portable Puzzle Collection Template
game: Simon Tatham's Portable Puzzle Collection
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Simon Tatham's Portable Puzzle Collection:
# Game Options
puzzle_count:
# Number of puzzles to randomly generate.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 2000
200: 50
random: 0
random-low: 0
random-high: 0
starting_puzzles:
# Number of puzzles to randomly add to the starting inventory. These will be
# removed from the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 20
5: 50
random: 0
random-low: 0
random-high: 0
completion_percentage:
# Percent of puzzles which must be completed to finish the world, rounding up.
#
# If you set this to a low value, it is HIGHLY RECOMMENDED to disable release on world completion.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 100
80: 50
random: 0
random-low: 0
random-high: 0
genre_weights:
# Relative chance for each genre to be selected as a random preset. Set a genre's
# weight to 0 or remove it from this list to disable it.
blackbox: 10
bridges: 10
cube: 10
dominosa: 10
fifteen: 10
filling: 10
flip: 10
flood: 10
galaxies: 10
guess: 10
inertia: 10
keen: 10
lightup: 10
loopy: 10
magnets: 10
map: 10
mines: 10
mosaic: 10
net: 0
netslide: 0
palisade: 10
pattern: 10
pearl: 10
pegs: 0
range: 10
rect: 10
samegame: 10
signpost: 10
singles: 10
sixteen: 0
slant: 10
solo: 10
tents: 10
towers: 10
tracks: 10
twiddle: 0
undead: 10
unequal: 10
unruly: 10
untangle: 10
preset_overrides:
# List of presets to use for a given genre. Replaces the default presets for
# that puzzle if specified.
#
# For example, to make Net puzzles always use wrapping grids, add:
# net: [5x5w, 7x7w, 9x9w, 11x11w]
{}
genre_min_difficulty:
# Minimum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
{}
genre_max_difficulty:
# Maximum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
{}
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]