161 lines
No EOL
5.1 KiB
YAML
161 lines
No EOL
5.1 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Fennel_Paint
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Paint Template
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game: Paint
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Paint:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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logic_percent:
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# Sets the maximum percent similarity required for a check to be in logic.
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# Higher values are more difficult and items/locations will not be generated beyond this number.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 50
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# Maximum value is 95
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80: 50
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random: 0
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random-low: 0
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random-high: 0
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goal_percent:
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# Sets the percent similarity required to achieve your goal.
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# If this number is higher than the value for logic percent,
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# reaching goal will be in logic upon obtaining all progression items.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 50
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# Maximum value is 95
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80: 50
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random: 0
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random-low: 0
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random-high: 0
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goal_image:
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# Sets the numbered image you will be required to match.
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# See https://github.com/MarioManTAW/jspaint/tree/master/images/archipelago
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# for a list of possible images or choose random.
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# This can also be overwritten client-side by using File->Open.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 1
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random: 50
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random-low: 0
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random-high: 0
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starting_tool:
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# Sets which tool (other than Magnifier) you will be able to use from the start.
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brush: 50
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pencil: 0
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eraser: 0
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airbrush: 0
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line: 0
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rectangle: 0
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ellipse: 0
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rounded_rectangle: 0
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trap_count:
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# Sets the number of filler items to be replaced by random traps.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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0: 0
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random: 0
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random-low: 50
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random-high: 0
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death_link:
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# If on, using the Undo or Clear Image functions will send a death to all other players with death link on.
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# Receiving a death will clear the image and reset the history.
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# This option also prevents Undo and Clear Image traps from being generated in the item pool.
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'false': 0
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'true': 50
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |