archipelago/yamls/archipelathon/Amada2Remake.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Amada2Remake
# Used to describe your yaml. Useful if you have multiple files.
description: Default AM2R Template
game: AM2R
requires:
version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
AM2R:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# - **Locations:** ensure everything can be reached and acquired.
# - **Items:** ensure all logically relevant items can be acquired.
# - **Minimal:** ensure what is needed to reach your goal can be acquired.
locations: 0
items: 0
minimal: 1
MetroidsRequired:
# Chose how many Metroids need to be killed or obtained to go through to the Omega Nest
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
46: 1
random: 0
random-low: 0
random-high: 0
MetroidsInPool:
# Chose how many Metroids will be in the pool, if Metroids are randomized.
# This will value will be ignored if smaller than the required amount
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
46: 1
random: 0
random-low: 0
random-high: 4
random-middle: 2
LocationSettings:
# Chose what items you want in the pool
# not including checks via the no_A6 will force them to be excluded
# not adding Metroids will force them to be vanilla and will not randomize them into item locations
# adding metroids but excluding A6 will leave the A6 and omega nest metroids vanilla but will leave the full amount in the pool
items_no_a6: 0
items_and_a6: 1
add_metroids_no_a6: 0
add_metroids_and_a6: 0
TrapFillPercentage:
# Adds in slightly inconvenient traps into the item pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 1
random: 0
random-low: 0
random-high: 0
RemoveFloodTrap:
# Removes Flood Traps from trap fill
'false': 50
'true': 0
RemoveTossTrap:
# There is a pipebomb in your mailbox
'false': 50
'true': 0
RemoveShortBeam:
# Remove muscle memory trap
'false': 50
'true': 0
RemoveEMPTrap:
# Yes we know that it looks weird during the idle animation, but it's a vanilla bug
'false': 50
'true': 0
RemoveTouhouTrap:
# Removes Touhou Traps from trap fill
'false': 50
'true': 0
RemoveOHKOTrap:
# Removes OHKO Traps from trap fill
'false': 50
'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
["The Tower: After Tester"]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]