206 lines
No EOL
6.8 KiB
YAML
206 lines
No EOL
6.8 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: howwywiousShart
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default The Simpsons Hit And Run Template
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game: The Simpsons Hit And Run
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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The Simpsons Hit And Run:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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levelsanity:
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# Choose how you want missions to be sent in the multiworld. Levels logically require the level access item and at least 1 car from that level or higher. You're guaranteed to start with a level and it's default car with either option.
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# Linear will add progressive levels to the pool. You'll start with Level 1 and the Family Sedan, then get the next level each time you receive a progressive level item.
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# Levels will add levels to the pool. You'll start the game with a random level and it's required items and receive levels from the multiworld.
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# Regardless of your choice, missions can be played in any order on an unlocked level.
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linear: 0
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levels: 50
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moverandomizer:
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# Choose whether or not to shuffle moves into the item pool.
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# Moves that are shuffled are Double Jump and Attack for each character.
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# These have logical implications for wasp and card collection
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# as well as L7M4 requiring Homer Double Jump.
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'false': 0
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'true': 50
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shuffleebrake:
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# Choose whether or not to shuffle ability to use the E-Brake
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# for each character into the item pool. *WARNING* This is not
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# considered in logic and has not been heavily tested.
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# It may create unreasonably hard seeds.
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'false': 0
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'true': 50
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EnableWaspPercent:
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# Whether to include Wasps in goal requirements.
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# This setting is always treated as true if your
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# goal is Goal: Wasps and Cards Collected!
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'false': 0
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'true': 50
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wasppercent:
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# Percent of Wasps required to goal if Wasp Requirements is enabled.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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EnableCardPercent:
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# Whether to include Cards in goal requirements.
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# This setting is always treated as true if your
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# goal is Goal: Wasps and Cards Collected!
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'false': 0
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'true': 50
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cardpercent:
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# Percent of Cards required to goal if Card Requirements is enabled.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 100
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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minprice:
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# The minimum cost of any item in Gil's Shop. If this is greater than the max shop price, then the max will be used instead.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1000
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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maxprice:
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# The maximum cost of any item in Gil's Shop.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 500
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300: 50
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random: 0
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random-low: 0
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random-high: 0
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shopscalemod:
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# The multiplier for shop costs per levels
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# L2 costs = L1 * multiplier, L3 = L1 * 2(multiplier), etc
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 5
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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goal:
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# Choose your victory condition.
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'goal: all missions complete!': 50
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'goal: all story missions complete!': 0
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'goal: final mission(l7m7)': 0
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'goal: wasps and cards collected!': 0
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filler_traps:
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# How many fillers will be replaced with traps. 0 means no additional traps, 100 means all fillers are traps.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |